Playable Ads & Advergames
Let people play — without blowing the unit.
Playables need game feel and production discipline: short loops, fast feedback, hard budgets.
Plan a playableWe concept and build playable ads and mini-games for advertising contexts — including input feel, fallbacks, and a shippable package.
Complexity follows brief, budget, and placement. A strong 5–15 second loop beats a feature list that won’t run in inventory.
Use cases
- App/game user acquisition
- Brand experiences with a playful entry
- Product demos as mini-challenges
- Campaigns with measurable play/complete events
Technical capabilities
- Lightweight runtimes (canvas/DOM depending on case)
- Touch-first input and desktop fallbacks
- Asset budgets and load sequencing
- Measurable play/complete events (where the environment allows)
FAQ
How complex can a playable be?
As complex as brief, budget, and placement allow. We prioritize a strong short loop over feature lists.
Do you concept as well as build?
Both: storyboard to build — or pure implementation of a supplied concept.